Independent Game Designer
I design, code, and illustrate mobile games — from the first sketch to the App Store.
See the Games
Swipe to move the blocks. Clear the board before time runs out. Simple to learn — hard to put down. Blokd! is my third published title, featuring randomly generated puzzles, leaderboards, and sound design by Gl33k Studios.
A word game built on the sliding tile puzzle. Slide letters into words, spend cards, and outsmart the board.
An early project exploring light, color, and puzzle mechanics. Where the craft started.
A collaborative student project — design and art by me, programming by Kenny Eitel. My first published game.
A concept I developed and pitched — arena-based shape combat with evolving mechanics. Still rattling around in my head.
I'm Mike Paynter — a game designer, developer, and illustrator based in Austin, TX. I work across the full stack of indie game development: design, code, and art. My tools of choice are Xcode, SpriteKit, and Photoshop.
I care about games that feel good to pick up and impossible to put down. Every mechanic earns its place.
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